an alien invasion from the future penetrates time backwards, spreading its tentacles towards the past in an attempt to unlock ever more concentrated energy modes. as it succeeds, its efforts are increasingly well-modelled by game-theory (first evolutionary, then phenotypical). as Land puts it, games are “far-from-equilibrium processes that approach formality without actualizing it.”
it’s an open question whether pre- and infra-biological interactions can be properly characterized as games. nonetheless, capital, in order to become, needs to incentivize its energy sources – whatever its kinds – to burn themselves into a self-catalytic cycle. when given access to replicant evolutionary games, it instigates organisms to “fittest survival”. when culture opens up, war is immediately follows. when the economy becomes self-reflective, commerce starts computing. competition is hence productive because it unlocks energy otherwise trapped: peace is stagnation.
in the human unconscious, there arise that tinglings: “something need to be proved“. all the emotive or rational states of mind that follow are the way capital takes towards its fuel, trapped in bodies. even what would seem like attack against capital’s existence end up fostering it (the history of the 20th century, which we’ll attend to later in this series, exemplify this graphically). the rocks in its the way are exactly what makes it faster and swifter. it’s almost as if it engineered them… intelligence needs more complex problems as they solve the old ones and upgrade itself. it makes builds its next box in escaping the one it’s currently in. there is no alternative to capital, because alternatives make capital.
what make humans tick (against)? modern history has show that notions of self-worth and belonging trump even deep tribal allegiances (or maybe are themselves tribal allegiances, of a buried type). religious piety, national pride, community defense, brand fidelity: say you’ll die, or work, or in anyway exert yourself towards something, and ever more of them are produced. Marx called it fetishism, but it works more like a hydraulic desire: it pulls you ever lower towards the ocean.
thus, capital erects itself by proliferating an increasing amount of identity plugs, to which people cling and battle. it’s a confident prediction of xenoeconomics, then, that the “history of capitalism” – as it appears in human phenomenology – will look like an increasingly cacophonous allarid of identitarian skirmishes, fractionalizing over time and space, as capital consumes the last of humanity in its way towards higher, more intensive ways of explosion. more and more will be spend on increasingly weird weapons to wage increasingly virtual wars.
at the same time, thought, capital operates as a diagonal between the extremes of integrated coordination and fragmentary confusion. games are transactional, and thus depend on a deeper commercium, even as headquarters multiply. while it produces degrees of freedom, it seeks to consume them into bonds. energy is chained into a self-productive current. a trend emerges, towards automation.
play out games into the edge of time, and strategies seethe into intensive time: transcendental games or automated war. as previously argued, perfect time-travel is the only really long term winning strategy. consuming the whole universe into a computronic black-hole might be the only way to do it.
which takes us to capital’s monstrosity…